While working on Tyranny, I collaborated closely with our Lead Narrative Designer Matt MacLean, and the Lead Level Designer Constant Gaw to craft the critical path of the game, and core faction quest flow for two major paths, managing how separate quests being designed would fit into the over-arching structure. Aside from those duties, I was responsible for a number of side quests as well. However, much of the game's focus was on the faction story lines.
Here is a list of my quest work:
Anarchist Faction Quests:
"Path to Power."
Rebel Faction Quests
"Forging an Alliance."
Crtical Path Quests
"Assault on the Citadel." (Initial Design by Robert Land)